feat: allow bigger exports
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+3
-3
@@ -13,7 +13,7 @@ use crate::view::{
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const BAILOUT_SQ: f32 = 1.0e6;
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const BAILOUT_SQ: f32 = 1.0e6;
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/// Cap on exported image dimension (px), to stay within GPU texture limits.
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/// Cap on exported image dimension (px), to stay within GPU texture limits.
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const MAX_EXPORT_DIM: u32 = 8192;
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const MAX_EXPORT_DIM: u32 = 8192 * 16;
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/// Palette names; index maps to `palette_id` in the shader.
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/// Palette names; index maps to `palette_id` in the shader.
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const PALETTE_NAMES: &[&str] = &["Rainbow", "Amber", "Ember", "Lime", "Grayscale"];
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const PALETTE_NAMES: &[&str] = &["Rainbow", "Amber", "Ember", "Lime", "Grayscale"];
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@@ -511,8 +511,8 @@ impl FractalApp {
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ui.label("export scale");
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ui.label("export scale");
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ui.add(
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ui.add(
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egui::DragValue::new(&mut self.export_scale)
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egui::DragValue::new(&mut self.export_scale)
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.range(1.0..=4.0)
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.range(1.0..=16.0)
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.speed(0.1),
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.speed(0.5),
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);
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);
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ui.label(format!(
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ui.label(format!(
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"→ {}×{}",
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"→ {}×{}",
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