Add game 2048
This commit is contained in:
1
bench/programs_rust/game-2048/.gitignore
vendored
Normal file
1
bench/programs_rust/game-2048/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/target
|
||||
8
bench/programs_rust/game-2048/Cargo.toml
Normal file
8
bench/programs_rust/game-2048/Cargo.toml
Normal file
@@ -0,0 +1,8 @@
|
||||
[package]
|
||||
name = "game-2048"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
fpga-lib = { path = "../fpga-lib" }
|
||||
rand = {version = "0.9.2", default-features = false, features = ["small_rng"]}
|
||||
3
bench/programs_rust/game-2048/README.md
Normal file
3
bench/programs_rust/game-2048/README.md
Normal file
@@ -0,0 +1,3 @@
|
||||
# 2048
|
||||
|
||||
A terminal version of the 2048 game.
|
||||
332
bench/programs_rust/game-2048/src/main.rs
Normal file
332
bench/programs_rust/game-2048/src/main.rs
Normal file
@@ -0,0 +1,332 @@
|
||||
#![no_std]
|
||||
#![no_main]
|
||||
#![allow(incomplete_features)]
|
||||
#![feature(generic_const_exprs)]
|
||||
|
||||
use core::{
|
||||
iter::Cloned,
|
||||
mem::MaybeUninit,
|
||||
ops::{Index, IndexMut},
|
||||
};
|
||||
|
||||
use fpga_lib::{
|
||||
panic_handler,
|
||||
vga::{Color, BLACK, FONT_HEIGHT, FONT_WIDTH, RED, WHITE},
|
||||
};
|
||||
use rand::{seq::IndexedRandom, Rng, SeedableRng};
|
||||
|
||||
const fn get_color(x: u64) -> Color {
|
||||
match x {
|
||||
2 => Color::from_rgb(238, 228, 222),
|
||||
4 => Color::from_rgb(237, 224, 200),
|
||||
8 => Color::from_rgb(242, 177, 120),
|
||||
16 => Color::from_rgb(245, 149, 99),
|
||||
32 => Color::from_rgb(246, 124, 95),
|
||||
64 => Color::from_rgb(246, 94, 59),
|
||||
128 => Color::from_rgb(237, 207, 114),
|
||||
256 => Color::from_rgb(237, 204, 97),
|
||||
512 => Color::from_rgb(237, 200, 80),
|
||||
1024 => Color::from_rgb(237, 197, 63),
|
||||
2048 => Color::from_rgb(237, 194, 46),
|
||||
4096 => Color::from_rgb(238, 102, 106),
|
||||
8192 => Color::from_rgb(238, 78, 90),
|
||||
16384 => Color::from_rgb(241, 65, 65),
|
||||
32768 => Color::from_rgb(114, 178, 212),
|
||||
65536 => Color::from_rgb(88, 159, 226),
|
||||
131072 => Color::from_rgb(23, 129, 204),
|
||||
_ => Color::from_rgb(255, 255, 255),
|
||||
}
|
||||
}
|
||||
|
||||
pub struct NZip<T, const N: usize> {
|
||||
iters: [T; N],
|
||||
}
|
||||
|
||||
impl<T: Iterator, const N: usize> Iterator for NZip<T, N> {
|
||||
type Item = [T::Item; N];
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
let mut res = MaybeUninit::<[T::Item; N]>::uninit();
|
||||
for (cpt, iter) in self.iters.iter_mut().enumerate() {
|
||||
unsafe { *(res.as_mut_ptr() as *mut T::Item).add(cpt) = iter.next()? };
|
||||
}
|
||||
Some(unsafe { res.assume_init() })
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: DoubleEndedIterator, const N: usize> DoubleEndedIterator for NZip<T, N> {
|
||||
fn next_back(&mut self) -> Option<Self::Item> {
|
||||
let mut res = MaybeUninit::<[T::Item; N]>::uninit();
|
||||
for (cpt, iter) in self.iters.iter_mut().enumerate() {
|
||||
unsafe { *(res.as_mut_ptr() as *mut T::Item).add(cpt) = iter.next_back()? };
|
||||
}
|
||||
Some(unsafe { res.assume_init() })
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Game<const SIZE: usize>
|
||||
where
|
||||
[(); SIZE * SIZE]:,
|
||||
{
|
||||
grid: [u64; SIZE * SIZE],
|
||||
rng: rand::rngs::SmallRng,
|
||||
score: u64,
|
||||
}
|
||||
|
||||
impl<const SIZE: usize> Index<(usize, usize)> for Game<SIZE>
|
||||
where
|
||||
[(); SIZE * SIZE]:,
|
||||
{
|
||||
type Output = u64;
|
||||
|
||||
fn index(&self, index: (usize, usize)) -> &Self::Output {
|
||||
&self.grid[index.1 * SIZE + index.0]
|
||||
}
|
||||
}
|
||||
impl<const SIZE: usize> IndexMut<(usize, usize)> for Game<SIZE>
|
||||
where
|
||||
[(); SIZE * SIZE]:,
|
||||
{
|
||||
fn index_mut(&mut self, index: (usize, usize)) -> &mut Self::Output {
|
||||
&mut self.grid[index.1 * SIZE + index.0]
|
||||
}
|
||||
}
|
||||
|
||||
impl<const SIZE: usize> Game<SIZE>
|
||||
where
|
||||
[(); SIZE * SIZE]:,
|
||||
{
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
grid: [0; SIZE * SIZE],
|
||||
rng: rand::rngs::SmallRng::seed_from_u64(9543223934),
|
||||
score: 0,
|
||||
}
|
||||
}
|
||||
pub fn init() -> Self {
|
||||
let mut g = Self::new();
|
||||
g.add();
|
||||
g.add();
|
||||
g
|
||||
}
|
||||
pub fn reset(&mut self) {
|
||||
*self = Self::new()
|
||||
}
|
||||
pub fn add(&mut self) {
|
||||
let mut pos = [(0, 0); SIZE * SIZE];
|
||||
let mut cpt = 0;
|
||||
for y in 0..SIZE {
|
||||
for x in 0..SIZE {
|
||||
if self[(x, y)] == 0 {
|
||||
pos[cpt] = (x, y);
|
||||
cpt += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
let pos = *pos[0..cpt].choose(&mut self.rng).unwrap();
|
||||
self[pos] = (self.rng.random_range(0..=1) + 1) * 2;
|
||||
}
|
||||
pub fn lost(&self) -> bool {
|
||||
let mut copy = self.clone();
|
||||
!(copy.left() || copy.down() || copy.right() || copy.up())
|
||||
}
|
||||
fn rotate(&mut self) {
|
||||
let mut out = self.grid;
|
||||
|
||||
for i in 0..SIZE {
|
||||
for j in 0..SIZE {
|
||||
out[j * SIZE + (SIZE - i - 1)] = self.grid[i * SIZE + j];
|
||||
}
|
||||
}
|
||||
|
||||
self.grid = out;
|
||||
}
|
||||
|
||||
fn rotate_back(&mut self) {
|
||||
let mut out = self.grid;
|
||||
|
||||
for i in 0..SIZE {
|
||||
for j in 0..SIZE {
|
||||
out[(SIZE - j - 1) * SIZE + i] = self.grid[i * SIZE + j];
|
||||
}
|
||||
}
|
||||
|
||||
self.grid = out;
|
||||
}
|
||||
pub fn left(&mut self) -> bool {
|
||||
let mut changed = false;
|
||||
for y in 0..SIZE {
|
||||
let mut index = 0;
|
||||
let mut fixed = false;
|
||||
let mut zero_found = false;
|
||||
for x in 0..SIZE {
|
||||
if self[(x, y)] == 0 {
|
||||
zero_found = true;
|
||||
continue;
|
||||
} else if zero_found {
|
||||
changed = true;
|
||||
}
|
||||
if index != 0 && self[(index - 1, y)] == (self[(x, y)]) && !fixed {
|
||||
self[(index - 1, y)] = self[(x, y)] * 2;
|
||||
self[(x, y)] = 0;
|
||||
self.score += self[(index - 1, y)];
|
||||
fixed = true;
|
||||
changed = true;
|
||||
} else {
|
||||
self[(index, y)] = self[(x, y)];
|
||||
if index != x {
|
||||
self[(x, y)] = 0;
|
||||
}
|
||||
fixed = false;
|
||||
index += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
changed
|
||||
}
|
||||
pub fn down(&mut self) -> bool {
|
||||
self.rotate();
|
||||
let res = self.left();
|
||||
self.rotate_back();
|
||||
res
|
||||
}
|
||||
pub fn right(&mut self) -> bool {
|
||||
self.rotate();
|
||||
self.rotate();
|
||||
let res = self.left();
|
||||
self.rotate_back();
|
||||
self.rotate_back();
|
||||
res
|
||||
}
|
||||
pub fn up(&mut self) -> bool {
|
||||
self.rotate_back();
|
||||
let res = self.left();
|
||||
self.rotate();
|
||||
res
|
||||
}
|
||||
pub fn run(&mut self) -> ! {
|
||||
let mut buttons = [false; 4];
|
||||
let funcs = [Self::left, Self::right, Self::up, Self::down];
|
||||
loop {
|
||||
let mut lost = false;
|
||||
self.draw();
|
||||
loop {
|
||||
for direction in 0..4 {
|
||||
let button =
|
||||
unsafe { fpga_lib::interface::Buttons::get_button(direction as u8) };
|
||||
if button && !buttons[direction] {
|
||||
buttons[direction] = true;
|
||||
|
||||
if funcs[direction](self) {
|
||||
self.add();
|
||||
self.draw();
|
||||
if self.lost() {
|
||||
lost = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if !button && buttons[direction] {
|
||||
buttons[direction] = false
|
||||
}
|
||||
}
|
||||
if lost {
|
||||
unsafe {
|
||||
fpga_lib::vga::VGA::draw_string(
|
||||
OFFSET,
|
||||
OFFSET + (SIZE as u16) * BLOCK_SIZE + FONT_HEIGHT as u16 + 10,
|
||||
"Game Over !",
|
||||
RED,
|
||||
)
|
||||
};
|
||||
self.reset();
|
||||
while !(0..4).any(|direction| unsafe {
|
||||
fpga_lib::interface::Buttons::get_button(direction as u8)
|
||||
}) {}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<const SIZE: usize> Default for Game<SIZE>
|
||||
where
|
||||
[(); SIZE * SIZE]:,
|
||||
{
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<const SIZE: usize> Game<SIZE>
|
||||
where
|
||||
[(); SIZE * SIZE]:,
|
||||
{
|
||||
fn draw(&self) {
|
||||
fpga_lib::vga::VGA::clear_screen(BLACK);
|
||||
for i in 0..SIZE as u16 + 1 {
|
||||
for x in 0..BLOCK_SIZE * SIZE as u16 {
|
||||
unsafe {
|
||||
fpga_lib::vga::VGA::write_pixel_unsafe(
|
||||
OFFSET + x,
|
||||
OFFSET + i * BLOCK_SIZE,
|
||||
WHITE,
|
||||
)
|
||||
};
|
||||
unsafe {
|
||||
fpga_lib::vga::VGA::write_pixel_unsafe(
|
||||
OFFSET + i * BLOCK_SIZE,
|
||||
OFFSET + x,
|
||||
WHITE,
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
for y in 0..SIZE {
|
||||
for x in 0..SIZE {
|
||||
if self[(x, y)] != 0 {
|
||||
unsafe {
|
||||
fpga_lib::vga::VGA::draw_u64(
|
||||
OFFSET + x as u16 * BLOCK_SIZE + BLOCK_SIZE / 2
|
||||
- (fpga_lib::vga::FONT_WIDTH as u16
|
||||
* (self[(x, y)].ilog10() as u16 + 1))
|
||||
/ 2,
|
||||
OFFSET + y as u16 * BLOCK_SIZE + BLOCK_SIZE / 2
|
||||
- fpga_lib::vga::FONT_HEIGHT as u16 / 2,
|
||||
self[(x, y)],
|
||||
get_color(self[(x, y)]),
|
||||
BLACK,
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
unsafe {
|
||||
fpga_lib::vga::VGA::draw_string(
|
||||
OFFSET,
|
||||
OFFSET + (SIZE as u16) * BLOCK_SIZE + 5,
|
||||
"Score :",
|
||||
WHITE,
|
||||
);
|
||||
fpga_lib::vga::VGA::draw_u64(
|
||||
OFFSET + FONT_WIDTH as u16 * 8,
|
||||
OFFSET + (SIZE as u16) * BLOCK_SIZE + 5,
|
||||
self.score,
|
||||
WHITE,
|
||||
BLACK,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
panic_handler! {}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
pub extern "C" fn main() -> ! {
|
||||
let mut g = Game::<4>::init();
|
||||
g.run()
|
||||
}
|
||||
|
||||
const BLOCK_SIZE: u16 = 40;
|
||||
const OFFSET: u16 = 20;
|
||||
Reference in New Issue
Block a user