Files
riscv64-kernel/src/process.rs
2026-02-26 11:52:40 +01:00

290 lines
9.5 KiB
Rust

//! Process management module for the operating system.
//!
//! This module provides the structures and functions necessary to create,
//! manage and schedule processes in the kernel. It defines the `Process` and
//! `ExecutionContext` types and helper functions to create processes from
//! in-memory functions or binaries on the filesystem. The module intentionally
//! keeps unsafe usage localized and documented where raw pointers or transmute
//! are required.
use core::time::Duration;
use alloc::{boxed::Box, format, string::String, vec::Vec};
use bffs::{io::Read, path::Path};
use shared::syscall::exit;
use crate::{
fs::FILE_SYSTEM,
println,
scheduler::{scheduler_without_ret, ACTIVE_PID, PROCESS_COUNT, PROCESS_TABLE},
time::elapsed_time_since_startup,
};
/// Size of the stack allocated to each process (in 64-bit words).
const STACK_SIZE: usize = 4096;
/// MSTATUS bit to enable supervisor mode interrupts.
const MSTATUS_SPIE: u64 = 1 << 5;
/// MSTATUS bit to set previous privilege mode to supervisor.
const MSTATUS_SPP: u64 = 1 << 1;
/// Represents the state of a process in the system.
#[derive(Debug, PartialEq, Eq)]
pub enum ProcessState {
/// The process is currently executing.
Active,
/// The process is ready to execute and waiting to be scheduled.
Activable,
/// The process has terminated and its slot can be reused.
Dead,
/// The process is sleeping until a specific wake time.
Asleep,
}
/// Execution context saved during a context switch.
///
/// This structure contains all RISC-V registers that must be
/// preserved during an interrupt or process switch.
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub struct ExecutionContext {
/// Return address register.
pub ra: *const u64,
/// Stack pointer register.
pub sp: *const u64,
/// Global pointer register.
pub gp: u64,
/// Thread pointer register.
pub tp: u64,
/// Argument/return value registers (a0-a7).
pub a: [u64; 8],
/// Temporary registers (t0-t6).
pub t: [u64; 7],
/// Saved registers (s0-s11).
pub s: [u64; 12],
/// Machine exception program counter.
pub mepc: *const u64,
/// Machine status register.
pub mstatus: u64,
}
/// Represents a process in the system.
///
/// Each process has its own execution context, stack,
/// and metadata for scheduling.
pub struct Process {
/// Unique process identifier.
pub pid: i64,
/// Descriptive name of the process.
pub name: String,
/// Current state of the process.
pub state: ProcessState,
/// Optional entry point for the process code.
pub entry: Option<&'static dyn Fn()>,
/// Wake time for sleeping processes.
pub wake_time: Duration,
/// Saved execution context.
pub ctx: ExecutionContext,
/// Process stack.
pub stack: [u64; STACK_SIZE],
}
impl core::fmt::Debug for Process {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
f.debug_struct("Process")
.field("pid", &self.pid)
.field("name", &self.name)
.field("state", &self.state)
.field("wake_time", &self.wake_time)
.field("ctx", &self.ctx)
.field("stack", &format!("[_; {}]", STACK_SIZE))
.finish()
}
}
/// Creates a process from a binary file.
///
/// # Arguments
///
/// * `path` - Path to the executable binary file.
///
/// # Returns
///
/// Returns the PID of the created process, or -1 on failure.
///
/// # Safety
///
/// This function uses `unsafe` to transmute the file content into an
/// executable function. The binary must be in the correct format and
/// conform to the expected ABI.
/// Create a process from an executable binary located on the filesystem.
///
/// Attempts to open `path`, load its contents into memory and create a new
/// kernel process that will execute the loaded binary. Returns the PID of the
/// created process, or -1 on failure.
pub fn create_process_from_file<'a, T: Into<Path<'a>>>(path: T) -> i64 {
let path = path.into();
let name = path.as_str();
// Open and read the binary file
let mut bin = FILE_SYSTEM.open_file(path).unwrap();
let mut content: Vec<u8> = Vec::new();
bin.read_to_end(&mut content).unwrap();
println!("Loading binary at address: {:x?}", content.as_ptr());
// Fallback: treat the file as a raw binary blob and execute in-place
let entry_point =
unsafe { core::mem::transmute::<*const u8, extern "C" fn()>(Vec::leak(content).as_ptr()) };
let wrapper = Box::leak(Box::new(move || {
entry_point();
}));
create_process(wrapper, name)
}
/// Creates a new process with the specified code and name.
///
/// # Arguments
///
/// * `code` - Static reference to the function to execute.
/// * `name` - Name of the process (for identification).
///
/// # Returns
///
/// Returns the PID of the created process, or -1 if the process table is full.
///
/// # Safety
///
/// This function manipulates the global process table and initializes
/// the execution context using unsafe operations.
/// Create a new process from a function pointer.
///
/// The provided `code` function will be executed when the process is first
/// scheduled. Returns the new PID, or -1 if the process table is full.
pub fn create_process<T: Into<String>, F: Fn()>(code: &'static F, name: T) -> i64 {
// Search for a free slot in the process table
let mut next_pid = 0;
while next_pid < PROCESS_COUNT && unsafe { PROCESS_TABLE[next_pid].state != ProcessState::Dead }
{
next_pid += 1;
}
// Check if a slot is available
if next_pid >= PROCESS_COUNT {
return -1; // Process table is full
}
// SAFETY: Initializing process in the global table.
// Access is safe because we verified bounds and found a Dead slot.
unsafe {
let process = &mut PROCESS_TABLE[next_pid];
// Configure process metadata
process.pid = next_pid as i64;
process.name = name.into();
process.state = ProcessState::Activable;
process.entry = Some(code);
// Configure execution context
// a0 contains the pointer to the function to execute
process.ctx.a[0] = process.entry.as_ref().unwrap_unchecked() as *const &dyn Fn() as u64;
// mepc points to process_launcher which will call the function
process.ctx.mepc = process_launcher as *const _;
// Configure mstatus for supervisor mode with interrupts enabled
process.ctx.mstatus = MSTATUS_SPP | MSTATUS_SPIE;
// Initialize stack pointer at the top of the stack
process.ctx.sp = &raw const process.stack[STACK_SIZE - 1];
}
next_pid as i64
}
/// Entry point to launch a new process.
///
/// This function is automatically called during the first scheduling
/// of a process. It executes the process code and calls `exit()`
/// if the code doesn't terminate explicitly.
///
/// # Arguments
///
/// * `code` - Pointer to the function to execute.
///
/// # Safety
///
/// This function must be called with a valid pointer to a function.
/// Internal launcher used as the initial program counter for new processes.
///
/// This function is installed into the process `mepc` so that when the new
/// process is scheduled it will run this launcher which calls the user
/// function and ensures the process exits cleanly.
extern "C" fn process_launcher(code: *const &dyn Fn()) {
// SAFETY: The code pointer was initialized in create_process
// and points to a valid function.
unsafe { (*code)() };
// If user code didn't exit explicitly, call exit() to clean up the process
exit();
}
/// Terminates the currently active process.
///
/// This function marks the active process as dead and triggers
/// the scheduler to switch to another process.
///
/// # Arguments
///
/// * `interrupt_context` - Interrupt context for state saving.
///
/// # Note
///
/// This function never returns as it transfers control to
/// another process via the scheduler.
/// Terminate the currently active process and switch to the scheduler.
///
/// Marks the active process as dead and transfers control to the scheduler
/// to select the next runnable process. This function does not return.
pub fn exit_process(interrupt_context: &mut *mut ExecutionContext) {
// SAFETY: ACTIVE_PID is maintained by the scheduler and is always valid.
unsafe {
PROCESS_TABLE[ACTIVE_PID].state = ProcessState::Dead;
}
// Transfer control to the scheduler (does not return)
scheduler_without_ret(interrupt_context)
}
/// Puts the active process to sleep for a specified duration.
///
/// The process will be automatically woken up by the scheduler when
/// the wake time is reached.
///
/// # Arguments
///
/// * `duration` - Duration of the sleep.
/// * `interrupt_context` - Interrupt context for state saving.
///
/// # Note
///
/// This function never returns as it transfers control to
/// another process via the scheduler.
/// Put the active process to sleep for `duration` and schedule the next runnable process.
///
/// The wake time is computed from the current uptime; the scheduler will
/// reactivate the process when the wake time is reached.
pub fn sleep(duration: Duration, interrupt_context: &mut *mut ExecutionContext) {
// SAFETY: ACTIVE_PID is maintained by the scheduler and is always valid.
unsafe {
let process = &mut PROCESS_TABLE[ACTIVE_PID];
process.wake_time = elapsed_time_since_startup() + duration;
process.state = ProcessState::Asleep;
}
// Transfer control to the scheduler (does not return)
scheduler_without_ret(interrupt_context)
}