//! GPU fractal rendering: wgpu pipeline, uniforms, reference orbit, and the //! egui paint callback. pub mod reference; pub mod renderer; pub mod share; pub use reference::{compute_mandelbrot_reference, compute_reference}; pub use renderer::{ FractalCallback, FractalRenderer, MAX_REF_POINTS, Uniforms, encode_png_with_progress, }; pub use share::ShareState;