feat: force webgpu in WASM

This commit is contained in:
2026-09-15 08:55:18 +02:00
parent 09d7976ebd
commit c197a03a51
+33 -1
View File
@@ -13,6 +13,34 @@ mod worker;
use app::FractalApp; use app::FractalApp;
/// wgpu configuration for eframe. The fractal fragment shader reads the
/// reference orbit from a **storage buffer**, so the device must allow storage
/// buffers in the fragment stage. eframe's default requests WebGL2-downlevel
/// limits when a GL adapter is picked (storage buffers = 0), so we:
/// * request the adapter's real limits (which include storage buffers), and
/// * force the WebGPU backend on the web (WebGL2 can't do storage buffers at
/// all) — failing cleanly on browsers without WebGPU, per the design.
fn wgpu_options() -> eframe::egui_wgpu::WgpuConfiguration {
use eframe::egui_wgpu::{WgpuSetup, wgpu};
let mut options = eframe::egui_wgpu::WgpuConfiguration::default();
if let WgpuSetup::CreateNew(setup) = &mut options.wgpu_setup {
setup.device_descriptor = std::sync::Arc::new(|adapter: &wgpu::Adapter| {
wgpu::DeviceDescriptor {
label: Some("fractal wgpu device"),
required_features: wgpu::Features::empty(),
required_limits: adapter.limits(),
..Default::default()
}
});
#[cfg(target_arch = "wasm32")]
{
setup.instance_descriptor.backends = wgpu::Backends::BROWSER_WEBGPU;
}
}
options
}
#[cfg(not(target_arch = "wasm32"))] #[cfg(not(target_arch = "wasm32"))]
fn main() -> eframe::Result { fn main() -> eframe::Result {
env_logger::builder() env_logger::builder()
@@ -22,6 +50,7 @@ fn main() -> eframe::Result {
let native_options = eframe::NativeOptions { let native_options = eframe::NativeOptions {
renderer: eframe::Renderer::Wgpu, renderer: eframe::Renderer::Wgpu,
wgpu_options: wgpu_options(),
viewport: egui::ViewportBuilder::default() viewport: egui::ViewportBuilder::default()
.with_inner_size([1280.0, 800.0]) .with_inner_size([1280.0, 800.0])
.with_min_inner_size([640.0, 480.0]) .with_min_inner_size([640.0, 480.0])
@@ -43,7 +72,10 @@ fn main() {
console_error_panic_hook::set_once(); console_error_panic_hook::set_once();
let _ = console_log::init_with_level(log::Level::Info); let _ = console_log::init_with_level(log::Level::Info);
let web_options = eframe::WebOptions::default(); let web_options = eframe::WebOptions {
wgpu_options: wgpu_options(),
..Default::default()
};
wasm_bindgen_futures::spawn_local(async { wasm_bindgen_futures::spawn_local(async {
let document = web_sys::window() let document = web_sys::window()