feat: add a headless mode, driven by clap CLI args

--headless renders the current view straight to a PNG and exits, with
no window/event loop: it builds its own offscreen wgpu device and reuses
the same reference-orbit + ExportRender path as the "Export PNG" button.
--width/--height set the output resolution (default 1920x1080); not yet
supported with --buddhabrot.

Refactors FractalApp::new's state construction and CLI handling into
default_state()/apply_cli() so headless mode can reuse them, and factors
the PNG tile-render/readback/encode loop into a shared
export_to_png_blocking() used by both the windowed export path and
headless.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018GFBP9qrNg6NGJWzzP36xe
This commit is contained in:
2026-09-19 18:03:54 +02:00
co-authored by Claude Sonnet 5
parent ff5ac0f262
commit 7c7ca37c4b
8 changed files with 319 additions and 114 deletions
+9 -4
View File
@@ -31,10 +31,15 @@ cargo install wasm-bindgen-cli --version 0.2.128 # must match the wasm-bindgen
python3 -m http.server -d dist 8080
```
Native debug env vars (see `src/app.rs`, near the top of `FractalApp::new`):
`MANDEL_KIND`, `MANDEL_POWER`, `MANDEL_JULIA="re,im"`, `MANDEL_SHARE="<fragment>"`,
`MANDEL_VIEW="re,im,half_height[,iterations]"`, `MANDEL_DE=1`,
`MANDEL_BUDDHABROT=1`, `MANDEL_EXPORT=1` (+ `MANDEL_EXPORT_PATH=out.png`).
Native CLI flags (`src/cli.rs`, applied in `FractalApp::apply_cli`): `--kind`,
`--power`, `--julia re,im`, `--share <fragment>`,
`--view re,im,half_height[,iterations]`, `--de`, `--buddhabrot`,
`--buddha-palette`, `--export` (+ `--export-path out.png`). `--headless`
(`src/headless.rs`) skips the window entirely: it builds the same view from
the other flags, creates its own offscreen wgpu device, and renders straight
to a PNG (`--width`/`--height`, default 1920×1080) — implies `--export`'s
save behavior without needing a GPU-backed window/event loop. Not yet
supported with `--buddhabrot`. Run `mandelbrot --help` for the full list.
There's no GPU in most sandboxes: `cargo check`/`cargo test --test shader_valid`
are the fast, headless way to validate a change. `cargo test` also runs but