feat: add animation export

This commit is contained in:
2026-09-20 14:12:54 +02:00
parent 993185795f
commit 449b1b289b
5 changed files with 265 additions and 27 deletions
+145 -5
View File
@@ -9,7 +9,10 @@ use eframe::egui_wgpu::wgpu;
use crate::app::{FractalApp, unix_timestamp};
use crate::cli::Cli;
use crate::fractal::{ExportRender, FractalRenderer, export_to_png_blocking};
use crate::fractal::{ExportRender, FractalRenderer, ShareState, export_to_png_blocking};
use crate::view::{
ViewState, big_from_decimal_str, interpolate_view, parse_view_spec, precision_for,
};
/// Cap on the output image dimension (px), to stay within GPU texture limits.
const MAX_DIM: u32 = 8192 * 16;
@@ -21,14 +24,37 @@ pub fn run(cli: Cli) -> Result<(), String> {
let width = cli.width.clamp(16, MAX_DIM);
let height = cli.height.clamp(16, MAX_DIM);
let export_path = cli
.export_path
.clone()
.unwrap_or_else(|| format!("fractal-{}.png", unix_timestamp()));
// These drive the animation path below; grab them before `apply_cli`
// consumes `cli` to build the start state.
let to_view = cli.to_view.clone();
let to_share = cli.to_share.clone();
let frames_arg = cli.frames;
let fps = cli.fps;
let duration = cli.duration;
let linear = cli.linear;
let export_path = cli.export_path.clone();
let mut app = FractalApp::default_state();
app.apply_cli(cli);
if to_view.is_some() || to_share.is_some() {
return run_animation(
app,
to_view,
to_share,
frames_arg,
fps,
duration,
linear,
width,
height,
export_path,
);
}
let export_path = export_path.unwrap_or_else(|| format!("fractal-{}.png", unix_timestamp()));
eprintln!("computing reference orbit…");
app.compute_reference_blocking();
@@ -62,6 +88,120 @@ pub fn run(cli: Cli) -> Result<(), String> {
Ok(())
}
/// Render a sequence of frames sweeping the camera from the app's current
/// (start) view to an end view, for feeding into ffmpeg. Everything other
/// than the view (kind, colors, iteration cap policy, ...) stays fixed at
/// whatever `apply_cli` set up for the start; only the camera moves.
#[allow(clippy::too_many_arguments)]
fn run_animation(
mut app: FractalApp,
to_view: Option<String>,
to_share: Option<String>,
frames_arg: Option<u32>,
fps: f64,
duration: Option<f64>,
linear: bool,
width: u32,
height: u32,
export_path: Option<String>,
) -> Result<(), String> {
let frames = match frames_arg {
Some(n) => n,
None => {
let dur = duration.ok_or("animation needs --frames, or --duration (with --fps)")?;
((fps * dur).round() as u32).max(2)
}
};
if frames < 2 {
return Err("animation needs at least 2 frames".into());
}
let to = parse_animation_target(to_view.as_deref(), to_share.as_deref())?;
let from = app.view_state().clone();
// Iteration count auto-scales with zoom depth per frame, the same way it
// does while zooming interactively — no need to interpolate it by hand.
app.set_auto_iterations(true);
let out_dir = export_path.unwrap_or_else(|| format!("frames-{}", unix_timestamp()));
std::fs::create_dir_all(&out_dir).map_err(|e| format!("failed to create {out_dir}: {e}"))?;
let (device, queue) = pollster::block_on(request_device())?;
let format = wgpu::TextureFormat::Bgra8Unorm;
let renderer = FractalRenderer::new(&device, format);
let (pipeline, bind_group_layout, format) = renderer.export_handles();
for i in 0..frames {
let raw_t = i as f64 / (frames - 1) as f64;
let t = if linear { raw_t } else { smoothstep(raw_t) };
app.set_view(interpolate_view(&from, &to, t));
eprintln!("[{:>4}/{frames}] computing reference orbit…", i + 1);
app.compute_reference_blocking();
let uniforms = app.make_uniforms(width as f64 / height as f64);
let er = ExportRender::new(
&device,
&queue,
pipeline.clone(),
&bind_group_layout,
format,
width,
height,
uniforms,
app.reference_points(),
app.lights(),
);
let png = export_to_png_blocking(&device, &queue, &er, |phase, fraction| {
eprint!(
"\r[{:>4}/{frames}] {phase} {:>3.0}%",
i + 1,
fraction * 100.0
);
});
eprintln!();
let path = format!("{out_dir}/frame-{:05}.png", i + 1);
std::fs::write(&path, &png).map_err(|e| format!("save failed: {e}"))?;
}
println!("saved {frames} frames to {out_dir}/ ({width}×{height})");
println!(
"tip: ffmpeg -framerate {fps} -i {out_dir}/frame-%05d.png -c:v libx264 -pix_fmt yuv420p out.mp4"
);
Ok(())
}
/// Parse `--to-view`/`--to-share` (exactly one must be set) into the end
/// view of an animation. Only position/zoom/iterations are pulled from a
/// share fragment — the rest of its state (kind, colors, ...) is ignored, so
/// pasting a link from the app doesn't unexpectedly change the fractal kind
/// mid-animation.
fn parse_animation_target(
to_view: Option<&str>,
to_share: Option<&str>,
) -> Result<ViewState, String> {
if let Some(spec) = to_view {
return parse_view_spec(spec)
.map(|(view, _)| view)
.ok_or_else(|| format!("invalid --to-view spec: {spec}"));
}
let frag = to_share.expect("run_animation only called with one of to_view/to_share set");
let state =
ShareState::decode(frag).ok_or_else(|| format!("invalid --to-share fragment: {frag}"))?;
let bits = precision_for(state.half_height);
let re =
big_from_decimal_str(&state.center_re, bits).ok_or("invalid --to-share center (re)")?;
let im =
big_from_decimal_str(&state.center_im, bits).ok_or("invalid --to-share center (im)")?;
Ok(ViewState::with_center(re, im, state.half_height))
}
/// Ease-in/ease-out pacing: slow at both ends, fast through the middle.
fn smoothstep(t: f64) -> f64 {
t * t * (3.0 - 2.0 * t)
}
/// Set up a wgpu device with no surface/window attached, matching the limits
/// `main::wgpu_options` requests for the windowed app (the fractal fragment
/// shader needs storage buffers, which downlevel/WebGL-style limits disallow).