feat: add SSAA
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@@ -30,7 +30,8 @@ pub struct Uniforms {
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/// 0 = Mandelbrot, 1 = Julia.
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pub is_julia: u32,
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pub palette_id: u32,
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pub _pad0: u32,
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/// Supersampling factor per axis: 1 = off, 2 = 2×2 (4 samples).
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pub aa_level: u32,
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/// Complex offset of the view center from the reference center, so a stale
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/// or reused reference (computed at a slightly different center) still maps
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/// correctly. Added to every pixel's per-pixel offset.
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