feat: add fractal info and help overlays

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-09-20 13:37:33 +02:00
co-authored by Claude Sonnet 5
parent 45654c0846
commit 16a916d35a
2 changed files with 195 additions and 0 deletions
+175
View File
@@ -67,6 +67,23 @@ fn kind_label(kind: FractalKind) -> &'static str {
.unwrap_or("Mandelbrot")
}
/// The iteration formula for a kind, in human-readable notation (mirrors the
/// doc comments on `FractalKind`'s variants). `power` is only used by
/// Multibrot.
fn kind_formula(kind: FractalKind, power: u32) -> String {
match kind {
FractalKind::Mandelbrot => "z = z² + c".to_string(),
FractalKind::BurningShip => "z = (|Re(z)| + i|Im(z)|)² + c".to_string(),
FractalKind::Tricorn => "z = conj(z)² + c".to_string(),
FractalKind::Multibrot => format!("z = z^{power} + c"),
FractalKind::Celtic => "z = |Re(z²)| + i·Im(z²) + c".to_string(),
FractalKind::Perpendicular => "z = (x² − y²) − 2x|y|i + c".to_string(),
FractalKind::Buffalo => "z = |Re(z²)| − i|Im(z²)| + c".to_string(),
FractalKind::Phoenix => "z = z² + c + p·z_prev".to_string(),
FractalKind::Lambda => "z = λ·z(1 − z)".to_string(),
}
}
type JuliaPreset = (&'static str, f64, f64, u32, Option<(f64, f64)>);
/// Nice-looking Julia constants offered as presets.
@@ -303,6 +320,11 @@ pub struct FractalApp {
/// Whether the app is in fullscreen (browser Fullscreen API on web, viewport
/// fullscreen on native). Kept in sync with the real state each frame.
fullscreen: bool,
/// Whether the "Fractal Info" popup (formula/constants/zoom for the
/// current view) is open.
info_open: bool,
/// Whether the Help window (about + mouse/touch controls) is open.
help_open: bool,
/// Time-based animation of colours / Julia c / Phoenix p / zoom.
anim: AnimState,
@@ -452,6 +474,8 @@ impl FractalApp {
buddha_accumulate: true,
controls_open: true,
fullscreen: false,
info_open: false,
help_open: false,
anim: AnimState::default(),
fps: 0.0,
fps_frames: 0,
@@ -1127,6 +1151,13 @@ impl FractalApp {
self.fullscreen = !self.fullscreen;
self.apply_fullscreen(ui.ctx());
}
if ui
.button("Help")
.on_hover_text("About this app, and mouse/touch controls")
.clicked()
{
self.help_open = !self.help_open;
}
// FPS readout. Monospace + fixed width so the number
// changing doesn't jitter the button row.
ui.add(
@@ -1145,6 +1176,147 @@ impl FractalApp {
});
}
/// Floating bottom-left overlay: a single button that toggles the
/// "Fractal Info" window. Kept separate from `overlay_buttons` (top-left)
/// so it stays out of the way of the panel toggle / fullscreen controls,
/// but is still reachable even when the controls panel is collapsed.
fn info_button(&mut self, ui: &mut egui::Ui) {
egui::Area::new(egui::Id::new("info_button"))
.anchor(egui::Align2::LEFT_BOTTOM, egui::vec2(8.0, -8.0))
.show(ui.ctx(), |ui| {
egui::Frame::popup(ui.style())
.shadow(egui::Shadow::NONE)
.show(ui, |ui| {
if ui
.button("Fractal infos")
.on_hover_text("Show details about the current fractal")
.clicked()
{
self.info_open = !self.info_open;
}
});
});
}
/// Window with details about what's currently on screen: formula, active
/// per-kind constants, zoom depth, iteration count. Reads live state, so
/// it stays correct as the user pans/zooms/switches kinds.
fn info_window(&mut self, ctx: &egui::Context) {
let mut open = self.info_open;
egui::Window::new("Fractal Info")
.id(egui::Id::new("info_window"))
.open(&mut open)
.collapsible(false)
.resizable(false)
.anchor(egui::Align2::LEFT_BOTTOM, egui::vec2(8.0, -44.0))
.show(ctx, |ui| {
ui.label(
egui::RichText::new(kind_label(self.kind))
.strong()
.heading(),
);
let mode_label = if self.buddhabrot {
"Buddhabrot mode — orbit density (random c, z₀ = 0)"
} else {
match self.mode {
FractalMode::Mandelbrot => {
"Mandelbrot mode — parameter space (c varies per pixel, z₀ = 0)"
}
FractalMode::Julia => {
"Julia mode — dynamical plane for a fixed c (z₀ varies per pixel)"
}
}
};
ui.label(mode_label);
ui.separator();
ui.label(format!("formula: {}", kind_formula(self.kind, self.power)));
if self.mode == FractalMode::Julia {
ui.label(format!("c = {:.6} {:+.6}i", self.julia_c.0, self.julia_c.1));
}
if self.kind == FractalKind::Phoenix {
ui.label(format!(
"p = {:.6} {:+.6}i",
self.phoenix_p.0, self.phoenix_p.1
));
}
if self.kind == FractalKind::Lambda {
ui.label(format!(
"λ = {:.6} {:+.6}i",
self.lambda_l.0, self.lambda_l.1
));
}
ui.separator();
ui.label(self.kind.description());
});
self.info_open = open;
}
/// Help window: what the app does, plus a reference for mouse/touch
/// controls (there are no in-app keyboard shortcuts today).
fn help_window(&mut self, ctx: &egui::Context) {
let mut open = self.help_open;
egui::Window::new("Help")
.id(egui::Id::new("help_window"))
.open(&mut open)
.collapsible(false)
.default_width(360.0)
.show(ctx, |ui| {
egui::ScrollArea::vertical()
.max_height(480.0)
.show(ui, |ui| {
ui.heading("About");
ui.label(
"A deep-zoom fractal explorer. It renders the Mandelbrot set \
and several related fractals (Burning Ship, Tricorn, \
Multibrot, Celtic, Perpendicular, Buffalo, Phoenix, Lambda).",
);
ui.add_space(4.0);
ui.label(
"Each fractals can be rendered in different modes: \n\
• Mandelbrot mode fixes z₀=0 and then for each pixel, set c as it's position \
in the complex plane. \n\
• Julia mode fixes c and instead varies the \
starting point z₀ across the plane. \n\
• Buddhabrot mode switches to a different, Monte-Carlo rendering of orbit density \
instead of the ordinary escape-time set.",
);
ui.separator();
ui.heading("Mouse & touch");
egui::Grid::new("help_mouse_grid")
.num_columns(2)
.spacing([12.0, 6.0])
.show(ui, |ui| {
ui.label("Drag");
ui.label("Pan the view");
ui.end_row();
ui.label("Scroll / trackpad");
ui.label("Zoom toward the cursor");
ui.end_row();
ui.label("Pinch (touch)");
ui.label("Zoom toward the gesture center");
ui.end_row();
ui.label("Two-finger drag (touch)");
ui.label("Pan the view");
ui.end_row();
});
ui.separator();
ui.heading("Keyboard");
ui.separator();
ui.heading("Tips");
ui.label(
"• \"Copy link\" (in the panel) encodes the exact view so it \
can be reopened later or sent to someone else.",
);
});
});
self.help_open = open;
}
/// Push the desired fullscreen state to the platform.
#[cfg(not(target_arch = "wasm32"))]
fn apply_fullscreen(&mut self, ctx: &egui::Context) {
@@ -1878,6 +2050,9 @@ impl eframe::App for FractalApp {
// Floating overlay, always reachable (even when the panel is collapsed):
// toggle the panel and toggle fullscreen. Essential on a phone.
self.overlay_buttons(ui);
self.info_button(ui);
self.info_window(ui.ctx());
self.help_window(ui.ctx());
if std::mem::take(&mut self.export_requested) {
self.do_export(frame);