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//! GPU fractal rendering: wgpu pipeline, uniforms, reference orbit, and the
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//! egui paint callback.
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pub mod reference;
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pub mod renderer;
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pub mod share;
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pub use reference::{compute_mandelbrot_reference, compute_reference};
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pub use renderer::{FractalCallback, FractalRenderer, Uniforms, MAX_REF_POINTS, encode_png};
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pub use share::ShareState;
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