use fpga_lib_macros::include_font_plate; pub const VGA_ADDRESS: *mut Color = 0x80000000 as *mut Color; pub const WIDTH: usize = 320; pub const HEIGHT: usize = 240; #[repr(transparent)] pub struct Color(pub(crate) u8); impl Color { pub const fn from_rgb(r: u8, g: u8, b: u8) -> Self { Self(((r >> 6) << 6) | ((g >> 5) << 3) | (b >> 5)) } } pub const WHITE: Color = Color::from_rgb(255, 255, 255); pub const GRAY: Color = Color::from_rgb(128, 128, 128); pub const LIGHT_GRAY: Color = Color::from_rgb(128, 64, 64); pub const BLACK: Color = Color::from_rgb(0, 0, 0); pub const RED: Color = Color::from_rgb(255, 0, 0); pub const GREEN: Color = Color::from_rgb(0, 255, 0); pub const BLUE: Color = Color::from_rgb(0, 0, 255); pub struct VGA {} impl VGA { /// # Safety /// `x` must be less than `WIDTH` and `y` must be less than `HEIGHT` pub unsafe fn write_pixel_unsafe(x: u16, y: u16, color: Color) { unsafe { *VGA_ADDRESS.add(x as usize + y as usize * WIDTH) = color } } pub unsafe fn draw_char(x: u16, y: u16, c: char) { let c = c as u8 - b' '; for i in 0..FONT_HEIGHT { for j in 0..FONT_WIDTH { } } } } pub const FONT_WIDTH: usize = 6; pub const FONT_HEIGHT: usize = 13; pub const FONTPLATE_WIDTH: usize = 32 * FONT_WIDTH; pub const FONTPLATE_HEIGHT: usize = 3 * FONT_HEIGHT; pub const FONTPLATE_SIZE: usize = FONTPLATE_WIDTH * FONTPLATE_HEIGHT / 8; pub const FONTPLATE: [u8; FONTPLATE_SIZE] = include_font_plate! {"fontplate.png"};